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<tocitem target="intro_vi.html">3-D Visualization

<tocitem target="chbuild3.html">Creating 3-D Graphs
    <tocitem target="chbuild3.html#29000">Building a 3-D Graph</tocitem>
    <tocitem target="chbuil3a.html#45740">Line Plots of 3-D Data</tocitem>
    <tocitem target="chbuild4.html#45715">Representing a Matrix As a Surface
        <tocitem target="chbuild5.html#5352">Mesh and Surface Plots</tocitem>
        <tocitem target="chbuild6.html#5208">Visualizing Functions of Two Variables</tocitem>
        <tocitem target="chbuild7.html#9140">Surface Plots of Nonuniformly Sampled Data</tocitem>
        <tocitem target="chbuild8.html#15933">Parametric Surfaces</tocitem>
        <tocitem target="chbuild9.html#21538">Hidden Line Removal</tocitem>
    </tocitem>
    <tocitem target="chbuil10.html#18164">Coloring Mesh and Surface Plots
        <tocitem target="chbuil11.html#5919">Colormaps</tocitem>
        <tocitem target="chbuil12.html#20897">Indexed Colors - Direct and Scaled Colormapping</tocitem>
        <tocitem target="chbuil13.html#6003">Example - Mapping Surface Curvature to Color</tocitem>
        <tocitem target="chbuil14.html#44791">Altering Colormaps</tocitem>
    </tocitem>
    <tocitem target="chbuil15.html#5423">Truecolor</tocitem>
    <tocitem target="chbuil16.html#9250">Texture Mapping</tocitem>
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<tocitem target="chview.html">Defining the View
    <tocitem target="chview.html#49131">View Definition Topics</tocitem>
    <tocitem target="chview2.html#48862">Setting the Viewpoint
        <tocitem target="chview2.html#21584">Specifying Azimuth and Elevation</tocitem>
    </tocitem>
    <tocitem target="chview3.html#45791">Defining Scenes with Camera Graphics</tocitem>
    <tocitem target="chview4.html#50593">View Control with the Camera Toolbar
        <tocitem target="chview4.html#54139">Camera Toolbar</tocitem>
        <tocitem target="chview5.html#54211">Camera Motion Controls</tocitem>
        <tocitem target="chview5.html#50649">Orbit Camera</tocitem>
        <tocitem target="chview5.html#50964">Orbit Scene Light</tocitem>
        <tocitem target="chview5.html#50973">Pan/Tilt Camera</tocitem>
        <tocitem target="chview5.html#51290">Move Camera Horizontally/Vertically</tocitem>
        <tocitem target="chview5.html#51604">Move Camera Forward and Backwards</tocitem>
        <tocitem target="chview5.html#60103">Zoom Camera</tocitem>
        <tocitem target="chview5.html#52251">Camera Roll</tocitem>
        <tocitem target="chview5.html#53102">Walk Camera</tocitem>
    </tocitem>
    <tocitem target="chview6.html#46325">Camera Graphics Functions</tocitem>
    <tocitem target="chview7.html#44466">Dollying the Camera</tocitem>
    <tocitem target="chview8.html#45695">Moving the Camera Through a Scene
        <tocitem target="chview8.html#45950">Summary of Techniques</tocitem>
        <tocitem target="chview8.html#45916">Graphing the Volume Data</tocitem>
        <tocitem target="chview8.html#45947">Setting Up the View</tocitem>
        <tocitem target="chview8.html#46026">Specifying the Light Source</tocitem>
        <tocitem target="chview8.html#47240">Selecting a Renderer</tocitem>
        <tocitem target="chview8.html#46796">Defining the Camera Path as a Stream Line</tocitem>
        <tocitem target="chview8.html#47019">Implementing the Fly-Through</tocitem>
    </tocitem>
    <tocitem target="chview9.html#44406">Low-Level Camera Properties
        <tocitem target="chview10.html#22490">Default Viewpoint Selection</tocitem>
        <tocitem target="chview11.html#22528">Moving In and Out on the Scene</tocitem>
        <tocitem target="chview12.html#22555">Making the Scene Larger or Smaller</tocitem>
        <tocitem target="chview13.html#22557">Revolving Around the Scene</tocitem>
        <tocitem target="chview14.html#22568">Rotation Without Resizing of Graphics Objects</tocitem>
        <tocitem target="chview15.html#22574">Rotation About the Viewing Axis</tocitem>
    </tocitem>
    <tocitem target="chview16.html#22650">View Projection Types
        <tocitem target="chview17.html#22112">Projection Types and Camera Location</tocitem>
    </tocitem>
    <tocitem target="chview18.html#24991">Understanding Axes Aspect Ratio
        <tocitem target="chview18.html#25220">Stretch-to-Fill</tocitem>
        <tocitem target="chview19.html#25084">Specifying Axis Scaling</tocitem>
        <tocitem target="chview20.html#25109">Specifying Aspect Ratio</tocitem>
        <tocitem target="chview21.html#25046">Example - axis Command Options</tocitem>
        <tocitem target="chview22.html#49486">Additional Commands for Setting Aspect Ratio</tocitem>
    </tocitem>
    <tocitem target="chview23.html#48363">Axes Aspect Ratio Properties
        <tocitem target="chview24.html#27611">Default Aspect Ratio Selection</tocitem>
        <tocitem target="chview25.html#28055">Overriding Stretch-to-Fill</tocitem>
        <tocitem target="chvie26a.html#25359">Effects of Setting Aspect Ratio Properties</tocitem>
        <tocitem target="chview27.html#25401">Example - Displaying Real Objects</tocitem>
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</tocitem>
<tocitem target="chlighti.html">Lighting as a Visualization Tool
    <tocitem target="chlighti.html#21767">Lighting
        <tocitem target="chlighti.html#45602">Lighting Examples</tocitem>
    </tocitem>
    <tocitem target="chlight2.html#45206">Lighting Commands</tocitem>
    <tocitem target="chlight3.html#21769">Light Objects</tocitem>
    <tocitem target="chlight4.html#30310">Adding Lights to a Scene</tocitem>
    <tocitem target="chlight5.html#30602">Properties That Affect Lighting</tocitem>
    <tocitem target="chlight6.html#44962">Selecting a Lighting Method
        <tocitem target="chlight6.html#44315">Face and Edge Lighting Methods</tocitem>
    </tocitem>
    <tocitem target="chlight7.html#21818">Reflectance Characteristics of Graphics Objects
        <tocitem target="chlight8.html#21820">Specular and Diffuse Reflection</tocitem>
        <tocitem target="chlight9.html#21842">Ambient Light</tocitem>
        <tocitem target="chligh10.html#21857">Specular Exponent</tocitem>
        <tocitem target="chligh11.html#21867">Specular Color Reflectance</tocitem>
        <tocitem target="chligh12.html#21877">Back Face Lighting</tocitem>
        <tocitem target="chligh13.html#45165">Positioning Lights in Data Space</tocitem>
    </tocitem>
</tocitem>
<tocitem target="chtransp.html">Transparency
    <tocitem target="chtransp.html#7462">Overview</tocitem>
    <tocitem target="chtrans2.html#7434">Making Objects Transparent
        <tocitem target="chtrans3.html#5146">Specifying Transparency</tocitem>
    </tocitem>
    <tocitem target="chtrans4.html#5612">Specifying a Single Transparency Value for an Object
        <tocitem target="chtrans4.html#6531">Example - Transparent Isosurface</tocitem>
    </tocitem>
    <tocitem target="chtrans5.html#5927">Mapping Data to Transparency
        <tocitem target="chtrans5.html#6784">Size of the Alpha Data Array</tocitem>
        <tocitem target="chtrans5.html#6622">Mapping Alpha Data to the Alphamap</tocitem>
        <tocitem target="chtrans6.html#5952">Example: Mapping Data to Color or Transparency</tocitem>
    </tocitem>
    <tocitem target="chtrans7.html#6910">Selecting an Alphamap
        <tocitem target="chtrans8.html#7232">Example: Modifying the Alphamap</tocitem>
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</tocitem>
<tocitem target="chpatch.html">Creating 3-D Models with Patches
    <tocitem target="chpatch.html#18974">Introduction to Patch Objects
        <tocitem target="chpatch.html#17145">Defining Patches</tocitem>
        <tocitem target="chpatch2.html#29007">Behavior of the patch Function</tocitem>
        <tocitem target="chpatch3.html#29504">Creating a Single Polygon</tocitem>
    </tocitem>
    <tocitem target="chpatch4.html#11758">Multi-Faceted Patches
        <tocitem target="chpatch5.html#11541">Example - Defining a Cube</tocitem>
    </tocitem>
    <tocitem target="chpatch6.html#13300">Specifying Patch Coloring</tocitem>
    <tocitem target="chpatch7.html#27596">Face and Edge Coloring
        <tocitem target="chpatch8.html#26691">Example - Specifying Flat Edge and Face Coloring</tocitem>
        <tocitem target="chpatch9.html#12890">Coloring Edges with Shared Vertices</tocitem>
    </tocitem>
    <tocitem target="chpatc10.html#11475">How MATLAB Interprets Patch Color Data
        <tocitem target="chpatc11.html#15925">Indexed Color Data</tocitem>
        <tocitem target="chpatc12.html#16129">Truecolor Patches</tocitem>
        <tocitem target="chpatc13.html#16577">Interpolating in Indexed Color Versus Truecolor</tocitem>
    </tocitem>
</tocitem>
<tocitem target="chvolvis.html">Volume Visualization Techniques
    <tocitem target="chvolvis.html#7373">Volume Visualization Topics</tocitem>
    <tocitem target="chvolvi2.html#8666">Overview of Volume Visualization
        <tocitem target="chvolvi2.html#4312">Examples of Volume Data</tocitem>
        <tocitem target="chvolvi2.html#4446">Selecting Visualization Techniques</tocitem>
        <tocitem target="chvolvi2.html#5598">Steps to Create a Volume Visualization</tocitem>
    </tocitem>
    <tocitem target="chvolvi3.html#3069">Volume Visualization Functions</tocitem>
    <tocitem target="chvolvi4.html#3291">Visualizing Scalar Volume Data
        <tocitem target="chvolvi4.html#4710">Techniques for Visualizing Scalar Data</tocitem>
    </tocitem>
    <tocitem target="chvolvi5.html#3371">Visualizing MRI Data</tocitem>
    <tocitem target="chvolvi6.html#3558">Exploring Volumes with Slice Planes
        <tocitem target="chvolvi7.html#3567">Example - Slicing Fluid Flow Data</tocitem>
        <tocitem target="chvolvi8.html#5442">Modifying the Color Mapping</tocitem>
    </tocitem>
    <tocitem target="chvolvi9.html#3653">Connecting Equal Values with Isosurfaces
        <tocitem target="chvolvi9.html#3667">Example - Isosurfaces in Fluid Flow Data</tocitem>
    </tocitem>
    <tocitem target="chvolv10.html#4765">Isocaps Add Context to Visualizations
        <tocitem target="chvolv11.html#4838">Defining Isocaps</tocitem>
        <tocitem target="chvolv11.html#4842">Example - Adding Isocaps to an Isosurface</tocitem>
    </tocitem>
    <tocitem target="chvolv12.html#3495">Visualizing Vector Volume Data
        <tocitem target="chvolv12.html#5844">Using Scalar Techniques with Vector Data</tocitem>
        <tocitem target="chvolv13.html#7374">Specifying Starting Points for Stream Plots</tocitem>
        <tocitem target="chvolv14.html#7527">Accessing Subregions of Volume Data</tocitem>
    </tocitem>
    <tocitem target="chvolv15.html#3796">Stream Line Plots of Vector Data</tocitem>
    <tocitem target="chvolv16.html#5938">Displaying Curl with Stream Ribbons</tocitem>
    <tocitem target="chvolv17.html#6736">Displaying Divergence with Stream Tubes</tocitem>
    <tocitem target="chvolv18.html#6733">Creating Stream Particle Animations</tocitem>
    <tocitem target="chvolv19.html#7858">Vector Field Displayed with Cone Plots</tocitem>
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